Turbo Sliders tyre wear information
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  This document explains tyre wear in Turbo Sliders. Tyre wear support
was added in version 2.4.1. Some additional features were added in 2.6.0.


INFORMATION

  When tyre wear is enabled, cars slowly lose their grip, steering, braking 
etc. properties until tyres are changed. That is done by stopping in the 
pit for long enough. If the stop is too short, the original tyre status
remains. Tyre wear does not affect AI players.

  Tyre wear can only be activated by server commands or by editing game.ini.
To enable it, use command "/set TyreWear 1". To disable, "/set TyreWear 0".
There are lots of adjustable parameters related to tyre wear. To see them
all, say "/show Tyres". The parameters are as follows:

TyreWear: 0 if disabled, 1 if enabled when there is a pit, 2 if always enabled
TyreWearStartTime: Time until effect starts (straight max-speed driving)
TyreWearEndTime: Time until tyre wear effect is in maximum 
TyreChangeTime: Time it takes to change tyres in pit
TyreWearGripFactor: Maximum effect to grip (lower means more effect)
TyreWearGripFactorAntiSlideLimit: At what grip change point antisliding is lost
TyreWearSteeringFactor: Maximum effect to steering 
TyreWearBrakingFactor: Maximum effect to braking 
TyreWearSlideBrakingFactor: Maximum effect to slide braking 
TyreWearAccelFactor: Maximum effect to acceleration
TyreWearExtraWhenBraking: How much more tyres are worn when braking
TyreWearExtraWhenSmokeBraking: Extra tyre wear when braking with smoke
TyreWearExtraWhenSliding: How much more tyres are worn when sliding
TyreWearExtraForTerrainViscosity: Extra tyre wear on a slow terrain (visc > 1)
TyreWearExtraForGrip: Extra tyre wear on grip based turning


LAP TIMES

  Because some changes can in certain situations be helpful, all lap times 
achieved with worn tyres are considered "c" laps which means they are not 
taken as official lap records.


BANDWIDTH REQUIREMENTS

  Tyre wear support requires slightly more bandwidth than normal game. 
Each update packet contains 4-6 bytes of extra data per player.
